mapping & activating developments

 

 

 

What are 3D displays?

Traditionally, images are presented in 2D to the world: printed media, billboards, TV, computer or mobile phone. Since years 3D systems and technologies are used to give (moving) images more depth (e.g. 3D games, 3D virtual worlds, 3D movies in special theatres). But these systems and technologies do not have the full possibility to project real 3D in a simple manner (e.g. without headset). However, Philips introduced 3D displays that give to possibility to watch real 3D images without special headsets. See picture below.

Philips 3D display (courtesy of Philips 3D Solutions)

These types of 3D displays offer means to give (moving) images a very special dimension: depth! These displays are to be used as 3D narrowcasting and digital signage screens, screens to present products on events, displays for the game scene, or to support visualisation processes in e.g. medical, construction or energy sectors.

 

Some relevant publications and websites:

Brennesholtz & Berman (2007), 3D technology and markets: a study of all aspects of electronic 3D systems, applications and markets. Insight Media, with support from US Display Consortium, March 2007.

Brittish Embassy (2003), 3D Displays in Japan. (download)

Dodgson (2005), Autostereoscopic 3D displays. Computer, vol 38 (8), pp. 31-36.

Dutch Directors Guild (2006), Filmmakers en de toekomst. (download)

Philips (2006), Information of Philips 3D Solutions. (link)

Redert et al. (2006), Philips 3D solutions: from content creation to visualization. Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06), pp. 429-431.

Steinicke et al. (2007), 3D Modeling and design supported via interscopic interaction strategies. Universität Münster. (download).

 

 
         

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